I3DL2 Reverb FX

I3DL2 Reverb FX

I3DL2 Reverb FX, also known as Interactive 3D Audio Level 2 reverberation, places sounds outside the stereo basis.

Explanation of parameters:

  • Room
    Attenuation of the room effect, in millibels (mB).
  • Room Rolloff Factor
    Rolloff factor for the reflected signals.
  • Room HF
    Attenuation of the room high-frequency effect, in mB.
  • HF Reference
    Reference high frequency, in hertz.
  • Diffusion
    Echo density in the late reverberation decay, in percent.
  • Density
    Modal density in the late reverberation decay, in percent.
  • Decay Time
    Decay time, in seconds.
  • Decay HF Ratio
    Ratio of the decay time at high frequencies to the decay time at low frequencies.
  • Reverb
    Attenuation of late reverberation relative to Room, in mB.
  • Reverb Delay
    Time limit between the early reflections and the late reverberation relative to the time of the first reflection, in seconds.
  • Reflections
    Attenuation of early reflections relative to Room, in mB.
  • Reflections Delay
    Delay time of the first reflection relative to the direct path, in seconds.

See Also

Comments for this post

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I guess I don't quite catch

I guess I don't quite catch what Room Rolloff Factor means. Which reflected signals are presupposed here?
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