I3DL2 Reverb FX

I3DL2 Reverb FX, also known as Interactive 3D Audio Level 2 reverberation, places sounds outside the stereo basis.
Explanation of parameters:
- Room
Attenuation of the room effect, in millibels (mB). - Room Rolloff Factor
Rolloff factor for the reflected signals. - Room HF
Attenuation of the room high-frequency effect, in mB. - HF Reference
Reference high frequency, in hertz. - Diffusion
Echo density in the late reverberation decay, in percent. - Density
Modal density in the late reverberation decay, in percent. - Decay Time
Decay time, in seconds. - Decay HF Ratio
Ratio of the decay time at high frequencies to the decay time at low frequencies. - Reverb
Attenuation of late reverberation relative to Room, in mB. - Reverb Delay
Time limit between the early reflections and the late reverberation relative to the time of the first reflection, in seconds. - Reflections
Attenuation of early reflections relative to Room, in mB. - Reflections Delay
Delay time of the first reflection relative to the direct path, in seconds.
See Also
